Few co-op games have stayed with me quite like It Takes Two. Cody and May’s journey begins with a marriage falling apart, but their strange transformation forces them to communicate, depend on each other, and gradually understand what their relationship has lost. The imaginative worlds and constantly changing mechanics were memorable, but what affected me most was the experience of sharing that journey with my partner. We solved problems together, laughed when everything went wrong, and enjoyed the simple feeling of making progress as a team.
When the story ended, I wanted to find more games that could create the same connection. If you also finished It Takes Two wishing the adventure could continue, I believe you will understand that feeling. That is why I have selected 15 games like It Takes Two for different types of players. My first recommendation is Split Fiction, the closest overall alternative from the same studio. I would choose A Way Out for a more serious story, LEGO Voyagers or Unravel Two for a gentler couch co-op experience, and Portal 2 when clever puzzles matter more than cinematic storytelling.
Best Games Like It Takes Two at a Glance
| Game | Best for | Co-op | Main platforms |
|---|---|---|---|
| Split Fiction | Closest overall alternative | 2 players; local or online | PC, PS5, Xbox Series, Switch 2 |
| A Way Out | Story and drama | 2 players; local or online | PC, PS4, Xbox One |
| LEGO Voyagers | Cozy co-op for couples | 2 players; local or online | PC, PlayStation, Xbox, Switch |
| Unravel Two | Gentle platforming | 2 players; local | PC, PS4, Xbox One, Switch |
| Together: Moon Escape | New indie story adventure | 2 players; local or online | PC |
| Portal 2 | Pure co-op puzzles | 2 players; local or online | PC; older console versions |
| Operation: Tango | Long-distance teamwork | 2 players; online only | PC, PlayStation, Xbox, Switch |
| We Were Here Forever | Difficult communication puzzles | 2 players; online only | PC, PlayStation, Xbox |
| Sackboy: A Big Adventure | Family-friendly platforming | 1–4 players; local or online | PC, PS4, PS5 |
| Biped 2 | Physical coordination | 1, 2, or 4 players | PC, PlayStation, Xbox, Switch |
| PHOGS! | Beginners and relaxed play | 1–2 players; local or online | PC, PlayStation, Xbox, Switch |
| KeyWe | Short coordination challenges | 1–2 players; local or online | PC, PlayStation, Xbox, Switch |
| Bread & Fred | Hard co-op platforming | 1–2 players; local or online | PC, Switch |
| The Past Within | Asymmetric escape-room puzzles | 2 players; separate screens | PC, Mac, mobile, Switch |
| Big Walk | Exploration with more friends | 2–12 players; online | PC, Mac, PS5, Switch 2 |
15 Games Similar to It Takes Two
Most of the games below are ones my partner and I have played together while trying to recapture what made It Takes Two so special to us. I am not looking only for games with two characters or a co-op label. I want the feeling of turning to the person beside me because a solution finally makes sense, laughing when our timing falls apart, and knowing that neither of us could have created the same experience alone.
No game on this list replaces Cody and May's story exactly, and I would not recommend every one for the same reason. Some gave us another story to share, while others tested how well we communicate or simply made an ordinary evening more fun. I have ranked them by how strongly they recreate that sense of connection, while also being honest about where each one feels different from It Takes Two.
1. Split Fiction - The Closest Experience to It Takes Two

Split Fiction is the first game I would recommend to anyone who has just finished It Takes Two and wants that same feeling of never knowing what the next chapter will bring. My partner and I loved moving between Mio's science-fiction worlds and Zoe's fantasy stories because the game rarely lets one idea become familiar. Just as we learned one set of abilities, it gave us a new creature, vehicle, puzzle, or ridiculous situation to understand together.
What stayed with me was not only the variety. Mio and Zoe begin as strangers who do not particularly like or trust each other, yet their different imaginations gradually become the reason they can survive. That relationship is not as intimate as Cody and May's marriage, but the way the story turns cooperation into understanding feels genuinely connected to It Takes Two.
It is faster, more action-heavy, and occasionally more demanding, so it may not suit a partner who is still becoming comfortable with 3D controls. For us, however, it came closest to recreating the excitement of discovering an adventure side by side. Only one person needs to own the game because the official Friend's Pass lets the other join the full online adventure, with crossplay supported.
My verdict: Play this first if you want the closest modern successor to It Takes Two.
2. A Way Out - Best for Sharing a Serious Story

A Way Out feels like sitting down to watch a crime thriller with your partner, except both of you are responsible for moving it forward. One player may be distracting a guard while the other acts somewhere else, and the permanent split screen means you can always see that both sides of the story matter. My partner and I often found ourselves watching each other's half of the screen as closely as our own.
Leo and Vincent's journey is much more grounded than Cody and May's. There are no talking toys or constantly changing fantasy worlds; the tension comes from trust, escape, and the consequences of the choices the two men make together. The gameplay is less inventive than It Takes Two, but the story gave us more to discuss after we stopped playing.
My verdict: Choose it when you want another Hazelight story for two and prefer drama over playful platforming.
3. LEGO Voyagers - Best Cozy Game for Couples

LEGO Voyagers reminded me that a co-op game does not need constant dialogue to make two players feel close. My partner and I controlled two small LEGO bricks, tumbling through detailed environments, snapping onto objects, and building simple solutions together. The characters say very little, yet their movement and willingness to help each other give the journey warmth.
It is slower and less mechanically surprising than It Takes Two. That is also why I would recommend it to couples with different levels of gaming experience. There is room to experiment, notice small details, and enjoy being together without one person feeling that they are holding the other back.
My verdict: Choose it for a calm date night, especially if your partner does not play many games.
4. Unravel Two - Best Gentle Couch Co-Op Platformer

Unravel Two creates one of the clearest visual expressions of partnership in any game on this list: the two Yarnys are literally connected by a thread. My partner and I used it to swing across gaps, pull each other to safety, form bridges, and recover when one of us missed a jump. That simple bond makes helping the other player feel like part of the world rather than an instruction added on top of it.
The story is quiet and mostly told through images, so it does not have the character conversations or comic energy of It Takes Two. What it offers instead is a softer sense of companionship. Some of our favorite moments came from slowing down, studying a route, and moving through it together without needing to say much.
Its main limitation is native local co-op, and one person can also control both Yarnys alone. I still think two people sharing a screen is the best way to experience it. If its movement and art direction are what attract you, SoonLab's guide to the best platformer games includes more cooperative and solo adventures to try next.
My verdict: Choose it when you want a shorter, calmer adventure that still makes cooperation feel meaningful.
5. Together: Moon Escape - Best New Indie Alternative

Together: Moon Escape is smaller and rougher than Hazelight's games, but I appreciate how seriously it takes the idea that two people should need each other. Set on an abandoned lunar station, it divides tools, information, and responsibilities between both players. Explaining what you see is often just as important as controlling your character.
The experience is less about spectacular set pieces and more about the satisfaction of finally understanding what your partner has been trying to describe. Its limited production scale is visible, and players expecting the polish or variety of It Takes Two may be disappointed. For a few focused evenings of story-driven puzzles, however, it delivers real cooperation rather than two people completing parallel tasks.
My verdict: Choose it if you want a compact 2026 co-op story and enjoy talking through puzzles.
6. Portal 2 - Best Pure Co-Op Puzzle Game

Portal 2 showed my partner and me how differently two people can look at the same room. I might focus on the button directly in front of us while my partner notices how momentum, a laser, or a portal on the other wall changes everything. The best part is rarely being the person who finds the entire answer; it is combining two incomplete ideas until the solution works.
Its dedicated co-op campaign has its own robots, story, and test chambers, so it never feels like a solo game with a second character added. The environments and core portal mechanic change less dramatically than the worlds of It Takes Two, but the puzzle design goes much deeper. It can also expose a less charming side of teamwork when one person understands the solution and struggles to explain it patiently.
My verdict: Choose it when solving something difficult together is more important than cinematic storytelling.
7. Operation: Tango - Best for Long-Distance Couples and Friends

Operation: Tango turned the way my partner and I communicate into the actual game. One person plays a field agent inside the mission while the other works as a hacker, viewing maps, systems, and clues that the agent cannot see. We had to decide what information mattered, describe unfamiliar symbols, and trust instructions that did not always make immediate sense.
It is especially revealing because both roles feel different. Replaying a mission after swapping characters showed us how much the other person had been managing quietly. The limitation is that it is online-only and requires voice communication, so it will not replace a couch co-op evening. It supports cross-platform play, and its Friend Pass allows the second player to join an owner for free.
My verdict: Choose it if you live apart or want to find out how clearly you and your partner really communicate.
8. We Were Here Forever - Best Communication Challenge

We Were Here Forever asks for more precision and patience than almost any other game here. My partner and I were frequently placed in separate rooms with different machines, symbols, and pieces of the same puzzle. Saying “press the strange blue shape” is not enough when the other player can see several strange blue shapes.
That distance creates a powerful moment when two descriptions finally connect and an impossible room begins to make sense. It also creates frustration. The puzzles are harder, the castle is darker, and there is no local co-op, so I would not recommend it to a pair that wants a relaxed story with occasional puzzles.
If the darker atmosphere appeals to you as much as the teamwork, you may also enjoy these co-op horror games for two players and groups, where incomplete information and pressure make communication even more important.
My verdict: Choose it when both players love difficult escape rooms and do not blame each other too quickly.
9. Sackboy: A Big Adventure - Best for Relaxed Family Platforming

Sackboy: A Big Adventure gave us the cheerful movement and handcrafted environments we enjoyed in It Takes Two, but with less pressure to perform two exact roles. We could explore, collect costumes, repeat a difficult jump, or simply cause trouble for each other without interrupting a serious story.
Most levels do not make the players depend on each other as strongly as It Takes Two. That makes the game less emotionally intimate, but it also makes it more forgiving when one person is more experienced. Support for up to four players means it can grow from a couple's game into a family or group session.
My verdict: Choose it for colorful 3D platforming that is easy to share with partners, children, or friends.
10. Biped 2 - Best for Laughing at Failed Coordination

Biped 2 makes walking together far more difficult than it should be. Each robot's legs are controlled separately, so simple tasks such as crossing a narrow path, carrying an object, or operating a machine can turn into an argument about timing. My partner and I failed in ways that were often funnier than succeeding.
Beneath that awkward movement, the game understands co-op well. You have to watch your partner's position, adjust your own rhythm, and recover together rather than racing ahead. The story has much less emotional weight than It Takes Two, and the controls may frustrate players who prefer precision.
My verdict: Choose it when you want physical coordination, light puzzles, and mistakes you can laugh about.
11. PHOGS! - Best for Co-Op Beginners

PHOGS! puts both players at opposite ends of one stretchy dog. That silly idea creates a surprisingly natural form of cooperation: one head bites or anchors an object while the other pulls, barks, or leads the body around an obstacle. Because we were attached, neither of us could wander too far ahead or quietly solve everything alone.
The worlds are bright, forgiving, and designed for curiosity. Its puzzles are easier and its story is much lighter than It Takes Two, so experienced players may want more challenge. For a partner who is new to controllers, that lower pressure is exactly what makes it welcoming.
My verdict: Choose it for a playful evening when you care more about being together than proving your skills.
12. KeyWe - Best for Short Co-Op Sessions

KeyWe made ordinary office work unexpectedly chaotic. My partner and I played two kiwi birds jumping across keyboards, pulling levers, sorting packages, and trying to complete messages without hands. The jobs are short enough for a quick session, but coordinating several small tasks at once gives each round its own story.
It feels closer to Overcooked than to the continuous adventure of It Takes Two. There is less emotional progression, and repeating stages for better rankings will not appeal to everyone. A no-time-limit mode makes it more comfortable for couples who would rather solve the task than chase a score.
My verdict: Choose it when you want charming characters and teamwork in short, repeatable levels.
13. Bread & Fred - Best for Testing Your Patience

Bread & Fred ties two penguins together and asks them to climb a mountain. Every jump becomes a shared decision: when to move, who should swing, and whether the other person is actually ready. When we found a rhythm, reaching a new ledge felt genuinely earned. When we lost it, one mistake could pull both of us a long way down.
I would not recommend this as a gentle date-night game. It has little of the story or mechanical variety found in It Takes Two, and its punishment can turn a small disagreement into real frustration. Patient pairs who enjoy mastering movement together may love it for exactly that reason.
My verdict: Choose it only if both of you can fail repeatedly without turning against each other.
14. The Past Within - Best Two-Perspective Mystery

The Past Within places one player in the past and the other in the future. My partner and I each saw a different version of the mystery, so neither screen contained enough information to move forward alone. The pleasure came from describing a clue, hearing something apparently unrelated in response, and slowly realizing how the two worlds fit together.
It is a short point-and-click puzzle with an unsettling atmosphere, not a platform adventure. Both players need their own copy and a way to communicate, but they can use different supported devices. I recommend switching roles afterward if you want to understand what your partner was seeing during the first run.
My verdict: Choose it for a compact escape-room experience where conversation matters more than reflexes.
15. Big Walk - Best New Choice for More Than Two Players

Big Walk does not try to recreate the cinematic two-person relationship at the heart of It Takes Two. Instead, it makes talking, exploring, and solving strange problems with friends the entire adventure. With two players it can feel focused and personal; as more people join, communication becomes part of the chaos.
I include it because it captures the feeling that the people beside you are more important than winning. It is not suitable for couch co-op: everyone needs a separate device, and the game has no matchmaking or meaningful solo mode. According to the developer's current Big Walk FAQ, it supports 2–12 players and crossplay across Windows, Mac, PS5, and Nintendo Switch 2.
If you enjoy the moments when teamwork collapses into laughter, SoonLab's list of the best friendslop games has more options built around unpredictable stories with friends.
My verdict: Choose it when you want a social co-op journey that can include more than one partner.
Which It Takes Two Alternative Should You Choose?
After playing so many co-op games with my partner, I stopped asking which one looked most like It Takes Two. A better question is: what part of that experience do you miss most? For me, it was the feeling that every new ability gave us something new to discover about the game-and sometimes about the way we communicated with each other.
No alternative combines relationship drama, platforming, puzzles, action, and constant mechanical change in exactly the same way. However, each of these games recreates a different part of what made that journey memorable:
- If you miss the constant surprises: Choose Split Fiction. It comes closest to the excitement of learning new abilities and entering a completely different world together.
- If you want another story to discuss afterward: Choose A Way Out. Its gameplay is simpler, but its characters and ending can stay with both players long after the final scene.
- If you want a gentle evening together: Choose LEGO Voyagers, Unravel Two, or PHOGS!. These are also my easiest recommendations for couples with different levels of gaming experience.
- If you play from different places: Choose Operation: Tango for accessible spy missions or We Were Here Forever for a much harder communication challenge.
- If solving puzzles was your favorite part: Choose Portal 2. Few games make two people combine their ideas so carefully.
- If you enjoy laughing at failed coordination: Choose Biped 2. Pick Bread & Fred only if both of you can accept losing progress without losing patience.
- If more friends want to join: Choose Big Walk for a social online adventure or Sackboy: A Big Adventure for relaxed platforming with up to four players.
If I could recommend only one, I would still choose Split Fiction. It gave my partner and me the closest feeling to beginning another unpredictable adventure that neither of us could complete alone.
What Other Games Did the Creators of It Takes Two Make?
If what you miss is Hazelight’s particular way of making two players depend on each other, there are two clear games to play next. The studio released A Way Out before It Takes Two and Split Fiction after it. All three are built around two-player cooperation, but they use it to tell very different stories.
A Way Out places that cooperation inside a grounded prison-escape drama. It Takes Two uses a collapsing marriage and a magical family world, while Split Fiction follows two writers trapped inside their competing science-fiction and fantasy stories. Playing them together reveals how Hazelight keeps returning to the same central idea: two people with different personalities and abilities must learn to move forward as a pair.
Before founding Hazelight, Josef Fares also directed Brothers: A Tale of Two Sons. The original game asked one player to control both brothers at the same time, while the 2024 remake added two-player local co-op. Its shared mechanics are simpler than those in It Takes Two, and its story is much heavier, but it is worth considering if emotional storytelling matters more to you than playful variety.
Are There Single-Player Games Like It Takes Two?
There is no true single-player replacement for It Takes Two because needing another person is not just a feature-it is the foundation of the entire game. You may find similar platforming, imaginative environments, or puzzle mechanics elsewhere, but playing alone cannot fully recreate the feeling of discovering and failing together.
Several games on this list do offer solo modes. Unravel Two, PHOGS!, KeyWe, Biped 2, and Brothers: A Tale of Two Sons Remake let one person manage both characters or roles. Of these, I would start with Unravel Two for platforming and atmosphere or Brothers for a stronger emotional story.
These solo modes are useful when a partner is unavailable, but they also change the experience. Solving both sides of a puzzle yourself feels very different from trusting another person to understand what you cannot see or control.
A New Game Like It Takes Two to Watch: Out of Words

Out of Words is the upcoming co-op game I am most curious about, although I would not rank it alongside released games yet. It follows Kurt and Karla through a handcrafted stop-motion world after they lose their voices at the moment they are trying to express their feelings for each other.
That premise immediately reminds me of what made It Takes Two meaningful. The fantasy world is not separate from the relationship; its puzzles and dangers grow from what the two characters are struggling to communicate. Players will need to coordinate through physics-based puzzles, platforming, and paired movement in either couch co-op or online cross-platform play.
The handmade clay, fabric, and puppet environments also give it an identity of its own rather than making it look like another Hazelight imitation. Out of Words is currently scheduled for early 2027 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Until it is released, I see it as a promising game to watch rather than a proven recommendation.
What Co-Op Creators Can Learn From It Takes Two
The most important lesson I carried away from It Takes Two is not that a co-op game needs split-screen, a relationship story, or dozens of mechanics. It needs genuine interdependence. Each player should hold an ability, perspective, or piece of information that becomes useful only when combined with what the other person can do.
The best mechanics also create a feeling between the players. One ability may require trust. A difficult jump may turn into a rescue. Incomplete information may force both people to listen more carefully. Even failure can become memorable when one player’s mistake affects the other in a way that is frustrating for a moment but funny afterward.
When planning a co-op mechanic, I would start with three questions:
- What can one player do that the other cannot?
- What must they communicate before either person can succeed?
- What happens when one player makes a mistake, and can the other help them recover?
A first prototype does not need an entire story or dozens of levels. One room can test the central relationship: one player changes gravity while the other moves platforms, one sees a safe route while the other controls the character, or one creates objects that only the other can use.
If you want to explore an original idea, SoonLab can turn a prompt into a small playable co-op game prototype that you can test, revise, and share. Start by proving that the two roles are enjoyable together. The art, story, and additional mechanics can grow after the cooperation itself feels meaningful.
Turn your idea into aplayable game
Describe the game you want to make, and SoonLab will help you start building it.
FAQs About Games Like It Takes Two
What game is most similar to It Takes Two?
Split Fiction is the closest alternative. It was made by Hazelight Studios, requires exactly two players, gives the characters complementary abilities, and continually introduces new co-op mechanics. It also supports local play, online play, crossplay, and a Friend's Pass.
What should we play after It Takes Two?
Play Split Fiction for another large and varied co-op adventure. Choose A Way Out for a serious story, LEGO Voyagers for a relaxed experience, or Portal 2 for deeper puzzles.
Are there other two-player games like It Takes Two for couples?
Yes. LEGO Voyagers, Unravel Two, and PHOGS! are approachable choices for couples. Operation: Tango works well for partners playing online, while Bread & Fred suits couples who enjoy a difficult shared challenge.
Which games like It Takes Two support couch co-op?
Split Fiction, A Way Out, LEGO Voyagers, Unravel Two, Portal 2, Sackboy: A Big Adventure, PHOGS!, KeyWe, and Biped 2 support local co-op on at least some platforms. Always check the store page for your exact system before buying.
Do both players need to buy these co-op games?
It depends on the game. Split Fiction, A Way Out, LEGO Voyagers, and Operation: Tango provide a Friend's Pass that lets a second player join an owner. Other online games may require two copies. Local co-op usually needs only one copy and two compatible controllers.
Can I play It Takes Two alone?
No. It Takes Two is designed for exactly two players and has no single-player mode. If you need a similar game with a solo option, try Unravel Two, PHOGS!, KeyWe, Biped 2, or Brothers: A Tale of Two Sons Remake.
Final Recommendation
Split Fiction is the best game like It Takes Two. It comes closest to recreating the original’s pace, asymmetrical teamwork, changing mechanics, and sense of discovering something new together. If it feels too intense, choose LEGO Voyagers for a calmer journey or Unravel Two for gentle local co-op platforming. If solving difficult puzzles together was what you loved most, Portal 2 remains my strongest alternative.
After playing so many of these games with my partner, I have realized that the best successor to It Takes Two is not necessarily the one that copies it most closely. It is the game that gives two people a new reason to listen, depend on each other, laugh at their mistakes, and create a memory that belongs to both of them. I hope one of these recommendations gives you that same feeling.
And if these games leave you imagining a co-op mechanic of your own, you can use AI game maker SoonLab to turn your co-op idea into a playable browser game. Start with one simple rule that makes two players need each other, then test it with the person you most want to play beside.


