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Everything you need to know about building, publishing, and remixing games on SoonLab.
SoonLab is an AI-powered game creation engine that lets you build fully playable games using natural language. No coding or complex tools required — simply describe the game you want to create, and SoonLab's AI builds it in real time.
The platform is for everyone — from first-time creators with no technical background to large professional studios looking to prototype games quickly. You own everything you create, and you're free to publish, share, and monetize your games as you see fit.
The core workflow is conversational. You describe what you want, the AI builds it, you review the results, and then iterate through follow-up instructions until the game matches your vision. Think of it as a creative collaboration with an AI game developer.
You can create everything from simple arcade games to complex interactive worlds — it all depends on your prompts and how you iterate. There's no limit to the types of games you can build: the more detail you provide, the better the results.
On the home page or the create game page, enter your game idea into the prompt box and click Create / Generate. This is the primary entry point for creating games in SoonLab. Each new game creation consumes credits from your account.
A prompt is how you communicate your idea to the AI. The more specific and detailed your prompt, the better the result. Think of a prompt as a creative brief — it should clearly convey the game genre, art style, gameplay mechanics, and what makes it unique.
You can upload reference images alongside your prompt to give the AI visual guidance. This is especially useful for defining art styles, color palettes, or character designs for your game.
Use the image upload button in the chat input area. You can upload multiple images at once.
Creating a game on SoonLab is an iterative process. No game comes out perfect on the first try. After the initial version is generated, you can continue sending messages to refine the game, add features, fix issues, or even change direction entirely. Each modification consumes credits from your account.
Bugs are a normal part of game development — especially when using AI that builds games from natural language. SoonLab makes it easy to find, describe, and fix bugs through the same conversational workflow you use to create games.
You can catch most issues in the real-time preview within the Studio editor. Play your game like a player would — try every interaction, push the boundaries of the rules, and deliberately do things that "shouldn't" work. The more thoroughly you test, the more bugs you'll catch before your players do.
The best way to help the AI fix a bug is to describe it clearly. A vague "it's broken" leaves the AI guessing; a precise description lets it zero in on the root cause.
Once you've described the bug, simply ask the AI to fix it in the chat. No special commands needed — just send the bug report like a regular message. The AI will analyze your game, locate the issue, and fix it. You can then immediately re-test in the preview.
For trickier bugs, you can ask the AI to investigate first — for example, "Before changing anything, investigate why X is happening." The AI will explain what it thinks is wrong before making any modifications, so you can confirm or adjust the approach.
Sometimes a fix doesn't fully solve the problem or even introduces new ones. That's normal. Just reply with what you observed after testing — for example, "The character isn't stuck anymore, but now they fall through the platform." Each follow-up gives the AI more information to narrow down the issue and find the real cause.